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Secondary school pupils get involved in research!

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Last month, the Mint project team (joint with the French National Centre for Scientific Research and the Université Lille 1*) welcomed secondary school pupils and lecturers from the Lycée Baggio in Lille into its laboratory. This meeting was organised by Jonathan Aceituno, a PhD student in the team, and was an opportunity for students to discover the world of research in digital science.

The Mint research team opens its doors to Baggio secondary school pupils

The Nord'Êka project that triggered this meeting

Nord'Êka is a draft magazine publication whose aim is to produce and disseminate articles on popular science initiatives. Its objective is to promote science within the region to young people aged 12 to 25. Nord'Êka asked 15 volunteer students in their second- and third-last years at the Lycée Baggio secondary school in Lille to take part in the project. This approach allows secondary school pupils to become involved in science, by giving them the chance to create content for the magazine. The pupils have to write several articles and provide content for the blog and social network platforms, which is a way of becoming involved in distributing and popularising science initiatives.

The forthcoming trial issue of Nord'Êka, which will be published in september, is dedicated to sound and music. For this issue, the Baggio pupils created a musical Sudoku, in which musical notes replace numbers. At the same time, one article in this issue has been dedicated to the work on "office music" carried out by the researcher Ludovic Potier and by Jonathan Aceituno, a PhD student in the Mint team. This involvement in the magazine was an opportunity to organise a meeting between the Mint team and secondary school pupils who wanted to discover the world of research.

When Mint presents gestural interaction to the secondary school pupils

The pupils were welcomed by members of the team and were able to discover the world of human-computer interaction, one of the area of the Mint team. This meeting allowed the pupils to visit a research laboratory and discover what goes on behind the scenes.

The secondary school pupils were able to talk to members of the team and learn about the challenges and problems involved in gestural interaction research. They discovered tools such as touch- and multi-touch tables, the Oculus virtual simulator and the music produced by digital object–human interaction.

Focus on the Baggio productions

At the start of the project
The "What does science mean to you?" question box filmed by the Departmental Science Forum.

The projects of the pupils who volunteered for this adventure, together with their professors (mathematics, economic and social sciences, philosophy and physical sciences), involved
-Musical Sudoku in which musical notes replaced numbers, for Nord'Êka
- Symphony of experiences in sound, photographed and commented
- Street interviews on music
- Music SAV, recorded at the Departmental Science Forum

* within Joint Research Unit 8022 CNRS/Lille1/Lille 3-Inria, LIFL and the EA 2697 L2EP.

Keywords: Education Education in digital technologies Popular science initiatives Scientific mediation at school