GuestXR, a virtual agent to assist interactions in an immersive space
The EU-funded GuestXR project intends to develop a socially interactive multisensory platform system that uses extended reality – virtual and augmented – as a vehicle to connect people for immersive, synchronous face to face interaction with positive social results.
What are the objectif of the project ?
A machine learning agent called "The Guest" will be created to analyze the individual and social behavior of participants based on existing theoretical models from the perspective of neuroscience and social psychology.
The Guest will be trained to facilitate different types of social interaction, including situations that may involve conflict, with participants with hearing impairments, or involving a change in attitude towards controversial topics.
GuestXR's innovations are therefore aimed at reducing conflict and cyberbullying in virtual environments, facilitating the participation of people with communication problems, and detecting anti-social behavior for example
What type of European funding does the project receive?
"For this very ambitious and highly multi-disciplinary scientific and technological project, we logically targeted European funding, under the Horizon 2020 FETPROACT-2020-2 program."
Being part of a European project means being able to propose a very rich consortium with partners with varied and very complementary expertise
Head of project-team Hybrid