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MIMETIC Research team

Analysis-Synthesis Approach for Virtual Human Simulation

  • Leader : Franck Multon
  • Type : Project team
  • Research center(s) : Rennes
  • Field : Perception, Cognition and Interaction
  • Theme : Interaction and visualization
  • Partner(s) : Université Rennes 1,Université Haute Bretagne (Rennes 2),École normale supérieure de Rennes

Team presentation

The MimeTIC research team focuses on designing methods for anlayzing human motion in ecological situation, and simulating virtual humans that behave in realistic manners and act with realistic motions. “Realistic” means that a real human would have behave and moved the same way in the same situation. It involves understanding how real people control their motion and behave in order to design models capable of generating realistic virtual humans. The main research axes of MimeTIC target Motion analysis, Biomechanics, Autonomous virtual humans, and Physical activity in virtual reality.

Research themes

The main research axis in MimeTIC are:

  • developing new technology to capture human performance in ecological (real) conditions, ranging from global trajectories to local joint motion
  • designing new computer simulation methods to generate realistic (perceived as a motion that a real human could perform in the same situation)
  • understanding how virtual reality could be used to analyze and train human performance. We especially focus on avatar simulation and perception.

International and industrial relations

MimeTIC addresses several main application domains in which human performance is involved: entertainment, sports, health, ergonomics, industrial workers... MimeTIC has strong collaborations with international research groups in motion analysis (such as MsKLab in Imperial College London UK), in computer graphics (such as Northumbria University UK, National Chengchi University Taiwan, Trinity College Dublin, University of Cyprus) and in Virtual Reality (Warwick University UK).

We also have several collaborations with industrial partners in computer graphics (Technicolor, SolidAnim) and manufacture industries such as Safran and Faurecia (a joint start-up company currently under construction).

Keywords: Virtual Human Biomechanics Motion analysis and Synthesis Virtual Reality