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There are 22 Results with the keyword : "virtual reality"

Inria Awards

Inria Awards 2013

Laurence Hermant - 19/09/2013

The Académie des sciences (French Academy of Sciences) and Inria are now working in partnership to select the winners of the Inria Awards for science, in each of three categories. Together, they honour innovative scientific contributions to computer science and mathematics and promote the contributions and successes of those who are driving the development of our digital world.
The achievements of the 2013 award winners are a testament to the dynamism of computational sciences and their impact on society.


Home > News > News from Inria > Lauréats Prix Inria 2013


Sport Numericus

Enhancing sporting performance using analysis and simulation

MDV - 25/06/2014

The MimeTIC project-team at the Inria Rennes-Bretagne Atlantique research centre stands at the interface between two laboratories: the 'Movement, Sport and Health' laboratory in the science and technique of physical and sports activities, and the Institute for Research in Computer Science and Random Systems (Irisa) in IT. Its research activities focus on three main areas. MimeTIC Manager Franck Multon gives us the low-down.


Home > News > News from Inria > La modélisation au service des sportifs


Combining Brain-Computer Interfaces and Medical Simulators: Detecting Mental Workload to Adapt Medical Simulator Assistance

Research team : VR4I -

In this work we introduce the combined use of Brain-Computer Interfaces (BCI) and Medical Simulators. We propose to adapt medical simulator guides based on the mental activity measured by a BCI system. The aim of this system is to provide visual and haptic assistance only when the user’s brain activity reflects a high mental workload. This work paves the way to novel passive BCI applications such as medical training simulators based on passive BCI and “smart guides”.


Home > Centre > Nancy > Innovation > RII > Demonstrations > Interface cerveau - ordinateur


Maud Marchal and Julien Pettré testing the Joyman in Immersia VR room, Rennes

Virtual reality

Lean and Go in Virtual Worlds

Jean-Michel Prima - 23/05/2012

Scientists from Inria and Insa Rennes come up with a trampoline-like innovative VR interface for pedestrian navigation. Making a joystick of the human body as a whole is what Joyman is all about.


Home > Centre > Rennes > News > Promenade en Joyman dans les mondes virtuels


Social interaction in virtual reality Social interaction in virtual reality - © Middle VR - Sébastien Kuntz

Real illusions and virtual reality


For many years the preserve of large industrial companies, virtual reality applications are now becoming available to the wider public. However, there are still problems of perception that remain to be solved. To coincide with the IEEE VR 2015 conference, jointly organised by Inria, Sébastien Kuntz, founder of Middle VR, reflects on this step change.


Home > Centre > Grenoble > Research > IEEE VR 2015 > Illusions réelles et RV


Immersive Reality © Passion for Innovation iV Lab, Dassault Systèmes - David Nahon

New frontiers in virtual reality


Combining augmented reality and virtual reality, virtual immersion offers an approach based on the user’s perception of a digital universe. David Nahon, director of the Dassault Systèmes Passion for Innovation Immersive Virtuality (iV) Lab, gives us his point of view to coincide with the IEEE VR 2015 conference, jointly organised by Inria.


Home > Centre > Grenoble > Research > IEEE VR 2015 > Nouvelles frontières en RV




IEEE Virtual Reality 2015

23/03/2015 to 27/03/2015

The Premier International Conference and Exhibition on Virtual Reality hosted for the first time in France, at Arles convention center

Place : convention center


Home > Centre > Grenoble > Calendar > IEEE Virtual Reality 2015

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Projet REACTIVE © Fondation Hopale © Fondation Hopale

Virtual reality

A virtual-reality rehabilitation tool for stroke victims


The MINT research team at the Inria Lille Nord – Europe research centre has contributed to the development of a rehabilitation tool for stroke patients. Accepted by the ANR (French National Research Agency) as part of the TecSan call for projects in 2007, the REACTIVE project is being led by the Fondation HOPALE  and is the fruit of a partnership between the LIFL (Lille Computer Science Laboratory), the CEA (French Atomic Energy Commission), the ANR, Idées-3com and Inria.


Home > Centre > Lille > News > Retrouver une vie normale après une attaque cérébrale



Innovation - Embedded systems

Gestural interaction and virtual sales tools

New man/machine interfaces (particularly "gestural" interfaces) and virtual worlds are growing fields of applications. Here we show that such technological environments can be considered for sales in the not-too-distant future. We offer a tool controlled by gestures, allowing customers to browse and interact within a virtual 3D retail space. The presented prototype offers a vision of online sales that goes beyond the methods currently used, while putting forward numerous motivating issues for research. In all likelihood, this class of tool will see substantial growth.


Home > Centre > Lille > Innovation > Industries of commerce > Demo > Interaction à geste et outils de vente virtuels


OpenVibe, logiciel pour les interfaces cerveau-ordinateur OpenVibe software - © Inria/ Photo Kaksonen

Innovation - health & Biotechnologies

OpenViBE: The first French software programme enabling "action through thought"


Operating a computer by thought alone was unimaginable ten years ago, but this incredible feat is now possible. Financed by the ANR (the French national research agency), OpenViBE is the first French multi-partner project on brain-computer interfaces. With support from Inria (the French national institute for research in computer science and control) and Inserm (the French national institute of health and medical research), OpenViBE has successfully perfected a free software programme with highly promising applications.


Home > News > Mediacentre > OpenViBE