There are 3 Results with the keyword : "Consumer VR"
For many years the preserve of large industrial companies, virtual reality applications are now becoming available to the wider public. However, there are still problems of perception that remain to be solved. To coincide with the IEEE VR 2015 conference, jointly organised by Inria, Sébastien Kuntz, founder of Middle VR, reflects on this step change.
Combining augmented reality and virtual reality, virtual immersion offers an approach based on the user’s perception of a digital universe. David Nahon, director of the Dassault Systèmes Passion for Innovation Immersive Virtuality (iV) Lab, gives us his point of view to coincide with the IEEE VR 2015 conference, jointly organised by Inria.
Immersive reconstruction of a Gallo-roman site using Immersia, a virtual reality platform developed jointly by Inria Rennes-Bretagne Atlantique and the IRISA laboratory - © Inria - IRISA / Photo B. Arnaldi
On the occasion of the IEEE VR conference taking place at the end of March 2015 in Arles, Sabine Coquillart, General Chair of the conference and research director of the Inria Grenoble – Rhône-Alpes PRIMA project team, describes the changes taking place today in the virtual reality market. Taking advantage of the availability of increasingly powerful smartphones, the market is rapidly opening up to the general public. Sabine Coquillart explains why.