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There are 3 Results with the keyword : "Consumer VR"

Social interaction in virtual reality Social interaction in virtual reality - © Middle VR - Sébastien Kuntz

Real illusions and virtual reality

25/03/2015

For many years the preserve of large industrial companies, virtual reality applications are now becoming available to the wider public. However, there are still problems of perception that remain to be solved. To coincide with the IEEE VR 2015 conference, jointly organised by Inria, Sébastien Kuntz, founder of Middle VR, reflects on this step change.

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Home > Centre > Grenoble > Research > IEEE VR 2015 > Illusions réelles et RV

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Immersive Reality © Passion for Innovation iV Lab, Dassault Systèmes - David Nahon

New frontiers in virtual reality

25/03/2015

Combining augmented reality and virtual reality, virtual immersion offers an approach based on the user’s perception of a digital universe. David Nahon, director of the Dassault Systèmes Passion for Innovation Immersive Virtuality (iV) Lab, gives us his point of view to coincide with the IEEE VR 2015 conference, jointly organised by Inria.

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Home > Centre > Grenoble > Research > IEEE VR 2015 > Nouvelles frontières en RV

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Immersive reconstruction of a Gallo-roman site using Immersia, a virtual reality platform developed jointly by Inria Rennes-Bretagne Atlantique and the IRISA laboratory Immersive reconstruction of a Gallo-roman site using Immersia, a virtual reality platform developed jointly by Inria Rennes-Bretagne Atlantique and the IRISA laboratory - © Inria - IRISA / Photo B. Arnaldi

Conference

Virtual reality in the consumer age

Martin Bellet - 23/03/2015

On the occasion of the IEEE VR conference taking place at the end of March 2015 in Arles, Sabine Coquillart, General Chair of the conference and research director of the Inria Grenoble – Rhône-Alpes PRIMA project team, describes the changes taking place today in the virtual reality market. Taking advantage of the availability of increasingly powerful smartphones, the market is rapidly opening up to the general public. Sabine Coquillart explains why.

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Home > Centre > Grenoble > News > La réalité virtuelle à l’ère du ''consumer''

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