There are 6 Results with the keyword : "ALICE"
The 40th annual international conference dedicated to digital imaging, SIGGRAPH 2013, will take place from 21 to 25 July in Anaheim, California, giving Inria’s nine research teams—Alice, Bipop, Geometrica, Hybrid, Imagine, Manao, Maverick, Reves, and Titane—the opportunity to present their research and advances in the field.
Place : Anaheim (Californie)
Europe et International
In 2012, Sylvain Lefebvre, a Research Associate working in the ALICE team at the Inria Nancy - Grand Est Research Centre, obtained a five-year European Research Council (ERC) grant to develop systems to make 3D printing more accessible. Together with one of his doctoral researchers, Jérémie Dumas, he presents IceSL, a software tool incorporating many innovations.
The ALICE project-team developed the first algorithm to compute the optimal transport in 3D. This concerns a semi-discrete special case of computing the optimal transport map, between a piecewise linear density and a sum of Dirac masses in 3D. Bruno Lévy, the team manager, explains his work.
Inria will be presenting its computer graphics expertise at SIGGRAPH 2013. This event, which will take place 21 to 25 July in Anaheim, California, is a must for all the players in the field of imaging.
- Cap Digital
- SIGGRAPH 2013
European Research Council 2007
Using optimised computer representation of 3D objects, able to adapt over time, Bruno Lévy expects to improve the accuracy of digital simulations. The spin-off benefits affect computer graphic design and certain fields making good use of digital simulations.
Sylvain Lefebvre, ALICE team researcher Sylvain Lefebvre, an Inria researcher, has won the Eurographics Award in the category "Young Researcher". This award comes in recognition of his research work on texture synthesis. With wide-ranging experience at Inria, he began his career at the EVASION team in Grenoble before going on to work in the REVES team in Sophia. He recently joined the ALICE team in Nancy. He views this award as acknowledgement of the collective work carried out within these teams on algorithms and methods to facilitate the creation and display of virtual environments.