Setting up a company is a preferred method of converting the results from research into innovative economic activities. The Transfer and Innovation Department aims to help scientists grasp the opportunities for the creation of new companies that are beginning to emerge around new services, new tools and the renewal of the relationship with information and knowledge.
Analysing the energy performance of your commercial premises in real-time
iQSpot is a subscription software service, targeted primarily at property companies, that enables the administrators of property holdings to track energy consumption and comfort within their buildings in real-time.
Boosting the commitment of your players
Matchable draws on innovative predictive behavioural analysis technology and applies it to the sphere of online gambling. After collecting and analysing user data, including their purchasing history, social interactions, how they behave in-game, e-reputation, etc., algorithms are able to identify and predict their future behaviour. It then becomes possible to optimise the design and even the marketing practises of games (their pricing systems, etc.) in real-time in order to customise the user experience and to build loyalty.
Nurea develop decision support and implant customisation software for cardiovascular and thoracic surgery (e.g. aortic stents, tracheal implants, etc.). Through the use of innovative digital simulation technology, a range of information taken from scanners is sent automatically to surgeons. This information enables surgeons to be more confident in their diagnoses and when deciding whether or not to operate.
Learning how to code by creating robots
Pollen Robotics have developed a way of learning how to code through the creation of robots. The start-up’s goal is to introduce as many students as possible to programming and artificial intelligence. Pollen Robotics design robots and educational activities for the purposes of teaching programming and artificial intelligence in a fun and comprehensive way.
Collaborative augmentes reality technology
RealityTech develop collaborative augmented reality technology. Their project platform makes all tables interactive, augmenting the reality of all physical objects (in terms of their properties/capacities). The user experience is enriched by coming into contact with these new qualities and methods, paving the way for a wide variety of uses: new board games, educational applications or previously unseen interactive product presentations.
Human-computer interaction used in care
Ullo have developed a care protocol for cognitive impairment that draws on a methodology involving ambient sensory biofeedback . This protocol came about as a result of successful collaborations with their partners, both clinical and scientific. This protocol is particularly effective at tackling anxiety disorders and ageing issues.
A connected gentry for everyday life
UT4H have developed the Home-Assist solution. The analysis of measurements taken by sensors installed in the home, also known as “actigraphy”, makes it possible to monitor human activity, with the results then displayed on your smartphone or tablet. Home-Assist makes it possible to obtain precise information, enabling users to estimate a given individual’s level of autonomy in addition to identifying behavioural issues (insomnia, fall hazards, etc.), without intruding on their private lives. In the event of these signals building up, notifications will be sent to the individual, those close to them and their home care workers.