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- HAL publications
- Activity reports
ALICE Research team
Geometry and Lighting
- Leader : Bruno Levy
- Type : Project team
- Research center(s) : Nancy
- Field : Perception, Cognition, Interaction
- Theme : Interaction and Visualization
- Université de Lorraine, CNRS, Laboratoire lorrain de recherche en informatique et ses applications (LORIA) (UMR7503)
Team presentation
ALICE is a research project-team in Computer Graphics. The fundamental aspects of this domain concerns the interaction of light with the geometry of the objects. The lighting problem consists in designing accurate and efficient numerical simulation methods for the light transport equation. The geometrical problem consists in developing new solutions to transform and optimize geometric representations. Our original approach to both issues is to restate the problems in terms of numerical optimization. We try to develop solutions that are provably correct, scalable and numerically stable, by studying the properties of the objective function and designing efficient minimization algorithms.
We develop applications of our methods to scientific visualization with researchers and with the industry. The applications comprise oil and gas exploration, plasma physics, bio-chemistry and computer aided design. Our main results are available in original publically available software platforms.
Research themes
- Geometry Processing
- Light Simulation
- Scientific Visualization
International and industrial relations
- Aim@Shape réseau d'excellence Européen / European Network of Excellence
- ACI Masses de données / Data masses
- ARC Georep
- CALVI and LPMIA (Plasma Physics)
- EDAM (biochemistry)
- Earth Decision Sciences and Gocad Consortium
- Microsoft Research
- Eden Games (Atari/Infogrammes)
- AMD, NVidia, 3D Labs
Keywords: Linear/non-linear/constrained numerical optimization Galerkin formulation Stochastic methods Volume rendering Clusters Binary swap
Research teams of the same theme :
- AVIZ - Analysis and Visualization
- IMAGINE - Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments
- IN-SITU - Situated interaction
- MANAO - Melting the frontiers between Light, Shape and Matter
- MAVERICK - Modèles et Algorithmes pour la Visualisation et le Rendu
- MIMETIC - Analysis-Synthesis Approach for Virtual Human Simulation
- MINT - Methods and tools for gestural interactions
- POTIOC - Popular interaction with 3d content
- REVES - Rendering and virtual environments with sound
- VR4I - Virtual Reality for Improved Innovative Immersive Interaction
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