There are 7 Results with the keyword : "Virtual reality"

Maud Marchal and Julien Pettré testing the Joyman in Immersia VR room, Rennes

Virtual reality

Lean and Go in Virtual Worlds

Jean-Michel Prima - 23/05/2012

Scientists from Inria and Insa Rennes come up with a trampoline-like innovative VR interface for pedestrian navigation. Making a joystick of the human body as a whole is what Joyman is all about.

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Home > Centre > Rennes > News > Promenade en Joyman dans les mondes virtuels

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Projet REACTIVE © Fondation Hopale © Fondation Hopale

Virtual reality

A virtual-reality rehabilitation tool for stroke victims

30/05/2011

The MINT research team at the Inria Lille Nord – Europe research centre has contributed to the development of a rehabilitation tool for stroke patients. Accepted by the ANR (French National Research Agency) as part of the TecSan call for projects in 2007, the REACTIVE project is being led by the Fondation HOPALE and is the fruit of a partnership between the LIFL (Lille Computer Science Laboratory), the CEA (French Atomic Energy Commission), the ANR, Idées-3com and Inria.

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Home > Centre > Lille > News > Retrouver une vie normale après une attaque cérébrale

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Combining Brain-Computer Interfaces and Medical Simulators: Detecting Mental Workload to Adapt Medical Simulator Assistance

Research team : VR4I -

In this work we introduce the combined use of Brain-Computer Interfaces (BCI) and Medical Simulators. We propose to adapt medical simulator guides based on the mental activity measured by a BCI system. The aim of this system is to provide visual and haptic assistance only when the user’s brain activity reflects a high mental workload. This work paves the way to novel passive BCI applications such as medical training simulators based on passive BCI and “smart guides”.

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Home > Centre > Nancy > Innovation > RII > Demonstrations > Interface cerveau - ordinateur

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OpenVibe, logiciel pour les interfaces cerveau-ordinateur OpenVibe software - © Inria/ Photo Kaksonen

Innovation - health & Biotechnologies

OpenViBE: The first French software programme enabling "action through thought"

14/05/2009

Operating a computer by thought alone was unimaginable ten years ago, but this incredible feat is now possible. Financed by the ANR (the French national research agency), OpenViBE is the first French multi-partner project on brain-computer interfaces. With support from Inria (the French national institute for research in computer science and control) and Inserm (the French national institute of health and medical research), OpenViBE has successfully perfected a free software programme with highly promising applications.
 

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Home > News > Mediacentre > OpenViBE

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Stéphane Donikian © Inria / Photo C. Lebedinsky

Start-up - Golaem

Interview with Stéphane Donikian

Golaem has developed a software suite that directs autonomous virtual humans capable of making decisions. Its goal: to anticipate the movements of people in order to examine the impact of the environment on their behavior. This unique solution on the market can be used in both the urban architecture sector and in industry, transport, and the world of imaging. Interview with Stéphane Donikian, President and CEO of Golaem.

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Home > Innovation > Partnerships & Transfer of technology > Start-ups > Golaem

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Alexandre Maubert © Alexandre Maubert

Inri'art

Mint project team worked with Le Fresnoy

29/08/2011

The Mint project team has worked with artist Alexandre Maubert on a work entitled Monade. The piece was shown at the Panorama exhibition hosted by the Le Fresnoy Studio National d'Art Contemporain from 9 June to 24 July and uses gesture detection and virtual reality.

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Home > Centre > Lille > News > L'équipe Mint collabore avec Le Fresnoy

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ALCOVE

Innovation - Embedded systems

Gestural interaction and virtual sales tools

New man/machine interfaces (particularly "gestural" interfaces) and virtual worlds are growing fields of applications. Here we show that such technological environments can be considered for sales in the not-too-distant future. We offer a tool controlled by gestures, allowing customers to browse and interact within a virtual 3D retail space. The presented prototype offers a vision of online sales that goes beyond the methods currently used, while putting forward numerous motivating issues for research. In all likelihood, this class of tool will see substantial growth.

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Home > Centre > Lille > Innovation > Industries of commerce > Demo > Interaction à geste et outils de vente virtuels

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