Technology

Virtual reality immersion

Simulation hand © INRIA / C. Lebedinsky

The Inria Rennes – Bretagne Atlantique centre has a virtual reality immersion platform: Immersia.

The Immersia virtual reality room is made up of a 10x3 metre front screen and two 3x3 metre side projection surfaces. Images are projected onto these screens from behind in order to avoid shadows and thus increase the user's immersion. A projection on the ground will also contribute to improved immersion. It will maintain stereoscopic vision for total immersion. The position of users in the environment is identified and monitored by infrared cameras, which permits greater interaction.

Thanks to this new virtual reality platform, the Bunraku team has initiated the structuring of the French and European community in the field of virtual reality and maintains numerous international collaborations. The platform is an important element of the Visionair European project (Vision advanced infrastructure for research) in the Infrastructures programme of the 7th  European FPRTD.

Some examples of collaborations:

  • GVT (Generic Virtual Training) is a generic training tool developed by the Inria Rennes – Bretagne Atlantique centre, in collaboration with the National Engineering School of Brest, the European Virtual Reality Centre (Brest), and the company Nexter Systems. GVT combines information, procedures and practice in a virtual environment.
  • The "Virtual Museum" allows the user to move around a museum "by thought". It is an example of an application of the OpenViBE software, which makes it possible to design, test and use brain-computer interfaces. It is intended for researchers as well as clinicians or even video game developers. OpenViBE has been developed by the Inria Rennes – Bretagne Atlantique centre, in collaboration with CEA, Inserm, and FTR&D.

Keywords: Réalité Virtuel Immersion Technology Platform

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